Practice the Four Knights Game in the Scotch, Spanish, and Glek variations. Study 8 lines from our Four Knights Game guide, solve 16 exercises, then play six positions against the bot.
Study four White roads and four Black responses. The lines cover the Scotch structure, Spanish Metger plan, Glek fianchetto, Anti-Petroff route, Rubinstein liquidation, Italian refutation, and ...Bc5 trap.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where the moves come from: every line and position in this trainer comes from our Four Knights Game guide. The guide's five test positions are answered by Nxc4 (-2.72), Qf3 (+0.32), h3 (+0.01), d5 (+2.23), and Nxe4 (-0.18).
The 16 boards test central recaptures, prophylaxis, flexible development, structural breaks, liquidations, and tactical punishments. Every named alternative is legal and includes the opponent's immediate response, keeping feedback tied to the exact board.
Keyboard: Enter next drill · H hint · R reset the position.
Choose any of six starting positions and set the bot from 600 to 3000. The coach comments on ten key moments, including the symmetric position, Scotch and Spanish decisions, Glek fianchetto, Anti-Petroff move order, Italian fork, Rubinstein trade, ...Bc5 trap, and the dual-purpose ...d5 resource.
The six starts include the main Four Knights position, book lines for the Scotch, Spanish, Italian, and Glek variations, plus the ...d5 queen-and-knight set piece. White and Black always receive opposite, observable board targets.
Three directions, each with a reason. Everything below links to a page that exists today.
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