The French is worth learning because it gives you a durable answer to 1.e4 without pretending the center will stay quiet. You meet it with ...e6 and ...d5, accept less room for the chance to attack the pawn chain from its base, then choose how sharp the fight becomes. The Winawer, Advance, Tarrasch, and Rubinstein all test the same skill: turn pressure on White's center into usable piece play.
Eleven lines, one at a time: you play Black in seven and White in four. Step through the moves and read the comment at each marked half-move. Finish a line and its checkmark stays in your browser.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where this comes from: every line, drill, coach cue, and test position is grounded in the French Defense guide and its position bank. The bank decides what the board allows; the guide supplies the named plans and tests.
Solve the central breaks, queen routes, recaptures, and tactical alerts that decide the French branches. A wrong move gets a concrete refutation, and hints arrive before the answer.
Keyboard: Enter next drill · H hint · R reset the position.
You hold the Black pieces. Choose a setup, follow the position in front of you, and judge the game by the board-level goal for your side.
Six variations cover the base French, the main third-move choices, and the Greek Gift tactical test.
Four directions, each with a reason. Everything below links to a page that exists today.
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