The Van Geet develops the queen's knight before White fixes the center. Use 1.Nc3 to choose among an e4 space game, Closed Sicilian setup, Blackmar-Diemer pawn offer, Four Knights center, or Vienna attack. From Black's seat, claim central space, watch the f7 decoy, and make White justify the blocked c-pawn.
Study four White routes and four Black replies. The lines cover the ...d4 reroute and ...dxe4 recovery, two Closed Sicilian setups, the Blackmar-Diemer pawn offer, the Four Knights ...d5 break, and both sides of the Vienna Gambit. Progress is saved in this browser.
Keyboard: ← → step through the moves. Click any move chip to jump.
Source position: every line and exact test comes from the Van Geet Opening guide and its position bank. All five published answers are retained: Bxf7+ (+5.17), f5 (-0.21), Qd2 (-0.55), d5 (+0.08), and Nd4 (-0.04).
The 16 boards rehearse 1.Nc3 follow-ups, the ...d4 space clamp, Closed Sicilian development, Blackmar-Diemer compensation, the Four Knights ...d5 break, Vienna pawn play, the Bxf7+ deflection, and the protected ...Nd4 jump. Every wrong option is legal and names the immediate reply.
Keyboard: Enter next drill · H hint · R reset the position.
Choose from six verified starting boards and set the bot from 600 to 2500. Ten coach triggers cover the initial 1.Nc3 choice, the ...d4 or ...dxe4 fork, two Closed Sicilian plans, gambit development, the Four Knights ...d5 break, the Vienna ...d5 counter, and the f7 deflection.
The six positions contain 1.Nc3 d5 2.e4, exact seeds for the Closed Sicilian, Blackmar-Diemer Gambit, Four Knights Game, and Vienna Game, plus the Bxf7+ trap. Each board assigns opposite, observable goals to White and Black.
Three directions, each with a reason. Everything below links to a page that exists today.
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