Practice the Budapest Gambit in the Adler, Rubinstein, Alekhine, and Fajarowicz variations. Use our Budapest Gambit guide alongside 8 guided lines, 16 exercises, and six starting positions for games against the bot.
Eight lines, one move at a time: four from Black's side and four from White's. Each line gives the board position and its central job; per-move annotations are reserved for the next editorial pass.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where the moves come from: every line and position in this trainer comes from our Budapest Gambit guide. The five Test Yourself positions supply the guide's tested decisions, including ...Ngxe5, ...Nxe5, ...f6, a3, and exd6.
Train from the board, not a move list. These 16 positions cover development, pawn recovery, forcing checks, traps, and structure. Each Learn line returns in at least two drills, and every wrong move has a concrete board reason.
Keyboard: Enter next drill · H hint · R reset the position.
Now take Black. Pick a starting position, choose the bot strength, and test whether your activity can recover the pawn. The coach card recognizes the guide's recurring positions. When the game ends, run the review and return to the drill that matches the turning point.
Six Budapest starts, each with one observable objective for White and the mirror objective for Black. Choosing a start resets the board to that exact position.
Four directions, each with a reason. Everything below links to a page that exists today.
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