Practice the Elephant Gambit in the Paulsen, Maroczy, and Wasp lines. Study 9 lines from our Elephant Gambit guide, solve 18 exercises, then play six positions against the bot.
Nine lines, one move at a time: four you play as Black, five as White. Each note stays tied to the board, so you see which pawn, piece, or square changes the job before the next move.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where the moves come from: every line and position in this trainer comes from our Elephant Gambit guide. The trainer keeps the guide's sharp ideas on the board instead of asking you to memorize them in isolation.
Train from the board, not from a list of moves. The drills cover book decisions, plans, traps, punishments, structure, and endgame echoes. A wrong move is marked briefly, and the two-stage hint flow first gives a board cue before highlighting the piece.
Keyboard: Enter next drill · H hint · R reset the position.
Now take Black. Pick a starting position, set the bot's strength, and play out the compensation for the pawn. The coach card watches for the gambit's recurring traps and central decisions. When the game ends, run the review.
Six Elephant Gambit starts, each with a concrete target for both colors. Picking one restarts the board at that exact position.
Four directions, each with a reason. Everything below links to a page that exists today.
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