The Richter-Veresov makes Black answer the bishop on g5 before the usual Queen’s Pawn structure is settled. Qd3 aims at long castling, f3 prepares e4, and Bxf6 can leave a structural question behind. Learn the main replies, solve the tactical turns, then play the seeds where one early pin becomes a concrete plan.
Eight guide routes compare Nbd7, ...Bf5, ...e6, Qd3, f3, and the e4 break from both colors. The board carries each SAN sequence, with neutral per-move cards in this build.
Keyboard: ← → step through the moves. Click any move chip to jump.
Source position: lines, tests, and evaluations are drawn from the Richter-Veresov Attack guide. The five guide tests are present: Nxe5 (+0.33), Bxf6 (-0.57), e5 (+0.34), h3 (+0.39), and e5 (+0.46).
The 16 boards combine pins, center breaks, queen routes, pawn-structure choices, tactical captures, and defensive timing. Each Learn route occurs twice and every guide test stays in the set. A miss gives one legal alternative; a hint identifies the board feature without supplying the move.
Keyboard: Enter next drill · H hint · R reset the position.
Pick one of six exact book starts and set the bot from 600 to 2500. The coach recognizes the pin, Qd3, f3, e4, the Bf5 trade, and the central counterbreak. Review the game when it ends to connect a branch with the decision that mattered.
The base and Nbd7 seeds appear twice, alongside the Bf5 and e6 book seeds. Both colors receive a mirrored, observable target for each start.
Three directions, each with a reason. Everything below links to a page that exists today.
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