Practice the Sicilian Dragon in Yugoslav Attack, Soltis, Classical, and Levenfish lines. Use our Sicilian Dragon guide alongside 12 guided lines, 24 exercises, and six starting positions for games against the bot.
Twelve lines, one at a time: six teach Black's response and six show the White challenge Black must answer. Step through the moves position by position. Finish a line and its checkmark stays in your browser.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where the moves come from: every line and position in this trainer comes from our Sicilian Dragon guide. The five Test Yourself positions supply +0.97 for Bxc4 after ...Nc4, -0.39 for ...dxe5, +3.16 for Bb5+ against ...Ng4, +0.36 for Bh6, and +1.62 for Qxc3 after ...Rxc3.
This is the core of the trainer. Twenty-four positions across six themes: book moves, plans, traps, punishments, structure, endgame echoes. Every line from Step 1 is tested at least twice. The order changes on each run, so you answer from the board rather than the queue. Click or drag a piece to play. A wrong move gets a concrete continuation, and hints arrive in two stages before the answer. Your score, streak, and solved drills stay in this browser.
Keyboard: Enter next drill · H hint · R reset the position.
Now take Black. Pick a variation, set the bot strength with a named level or the 600 to 3000 Elo slider, and start. The coach card notices guide positions as they arise. When the game ends, run the review and return to the drill theme that exposed the problem.
Six positions from the guide, each with a concrete target for Black and its mirror target for White. Choosing one restarts the board at that position.
Four directions, each with a reason. Everything below links to a page that exists today.
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