The Accelerated Dragon is worth learning because Black gets a clear strategic bargain: develop the g7-bishop and keep ...d5 available in one move, but be ready to meet the Maroczy Bind with patient piece play. Learn the 9 lines first, drill the 18 decisions from their boards, then play the six positions as Black.
Nine lines, one at a time: six show Black's response and three show the White challenge Black must answer. Step through the moves to see each comment on its board. Finish a line and its checkmark stays in your browser.
Keyboard: ← → step through the moves. Click any move chip to jump.
Where this comes from: every line, comment, and engine number in Learn and Drill comes from our Accelerated Dragon guide. The five Test Yourself positions supply +0.69 for Qxg4, +0.04 for ...d5, +0.39 for ...Ng4, -0.31 for Nxc6, and +0.13 for Nde2.
This is the core of the trainer. Eighteen positions across six themes: book moves, plans, traps, punishments, structure, endgame echoes. Every line from Step 1 is tested at least twice. The order changes on each run, so you answer from the board rather than the queue. Click or drag a piece to play. A wrong move is marked immediately, and hints arrive in two stages before the answer. Your score, streak, and solved drills stay in this browser.
Keyboard: Enter next drill · H hint · R reset the position.
Now take Black. Pick a variation, set the bot strength with a named level or the 600 to 2500 Elo slider, and start. The coach card notices guide positions as they arise. When the game ends, run the review and return to the drill theme that exposed the problem.
Six positions from the guide, each with a concrete target for Black and its mirror target for White. Choosing one restarts the board at that position.
Four directions, each with a reason. Everything below links to a page that exists today.
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