Chess notation cheat-sheet (for new readers)
Pieces: K king · Q queen · R rook · B bishop · N knight · (a pawn move has no letter)
Actions: x takes · + check · # mate · O-O short castles · O-O-O long castles · e8=Q pawn promotes to queen
Annotations: ! good move · !! brilliant · ? mistake · ?? blunder
The free tempo behind every discovered check
The whole point is the gift move. When your bishop or knight steps aside and the rook or queen behind it checks the king, your opponent has to answer that check before anything else. For one turn, the piece that moved is off the leash. It can capture a hanging rook, hop to a square that forks two targets, or just clear out to safety with the loot. Nothing your opponent does on the next move can stop both the check and your grab, because the check eats their reply.
So the puzzles here ask a different question than a plain tactic. You are not only finding the best square for the moving piece. You are checking that the king is genuinely stuck answering the rear piece, and that the answer cannot also defend whatever you are about to take. When both boxes are ticked, the move plays itself. Read the check first, then spend the free tempo on the most expensive thing on the board.
Reading the battery stacked behind the king
Find the loaded line. A discovered check needs two of your pieces on the same rank, file, or diagonal aimed at the enemy king, with a front piece blocking the rear one. That pairing is a battery. Train your eye to scan for it the moment a king sits on an open line.
Watch the front piece. The blocker is the one with all the choices. A bishop in front of a rook can swing across the board and still spring the check. A knight is the sharpest blocker of all, because it leaves the line completely and often forks the queen on the way out.
Confirm the check forces a reply. If the moving piece also gives check, that is a double check, a stronger cousin that lives on its own page. Here, keep it to the revealed check, where the king can sometimes block the line or capture the checker, so you have to verify the reply is forced before you cash in.
Cashing in: what the unmasking piece grabs while check is forced
Once the check is forced, the freed piece goes shopping. The cleanest result is winning the queen: the king is busy, your knight or bishop lands on it, and your opponent never gets to recapture. Other times the smart play is capture-and-retreat, where the piece snatches a pawn or a rook and tucks back to safety in the same motion. The loudest version is the windmill, a rook and bishop see-saw that alternates direct and discovered checks, peeling off material on every swing, the way Torre did to Lasker in 1925.
I built the trainer to feed you these positions straight from real games, all computer-verified, with a rating slider that scales from roughly 400 to 2400 so you stay near a 75 to 80 percent solve rate. When a battery hides on you, three free hints are there: the first names the motif, the second points at the piece, the third gives the move.