Attraction chess puzzles

These attraction chess puzzles ask you to lure an enemy piece onto exactly the square where it falls apart, then cash in the follow-up. You drill the forcing move first and the fork, skewer, or mate that comes right after, so the pattern sticks instead of staying theory.

Chess notation cheat-sheet (for new readers)

Pieces: K king · Q queen · R rook · B bishop · N knight · (a pawn move has no letter)

Actions: x takes · + check · # mate · O-O short castles · O-O-O long castles · e8=Q pawn promotes to queen

Annotations: ! good move · !! brilliant · ? mistake · ?? blunder

Where attraction drags a king (the mate-square sacrifices in these puzzles)

The cleanest attractions give the king nowhere good to land. You hand over a rook or queen with check, the king must take, and now it sits on the one square your remaining pieces already cover. Picture a rook check that drags the king onto a square a waiting knight already attacks: the king grabs the rook, the knight checks, and the fork wins the queen behind it. Most king attractions in this set work that way. The capture is forced, the new square is fatal, and the mate or winning check is sitting there.

While solving, look for a checking sacrifice the king cannot decline, then ask which square it ends on and what hits it there. A king hunt is the loud cousin of this idea: a run of checks drags the king up the board until it has no shelter. Spotting the landing square before you give the check is the habit these positions build.

Attraction vs deflection: pulling a piece toward a square, not off one

Attraction pulls a piece toward a square where you can hit it. You offer bait, the defender grabs it, and the captured square is the trap. The king lands on a fork, the queen lands on a skewer, the rook lands in line with a bishop. The destination is the whole point.

Deflection drives a piece away from a job it was doing. There the original square matters, because once the guard leaves, something it protected falls. Same family of forcing moves, opposite direction. If you want the contrast side by side, work the deflection puzzles next and feel how one set drags a piece in while the other shoves it out.

Here is a quick tell. If your tactic only works after the enemy piece moves to a new square, you are attracting it. If it works the moment that piece stops guarding, you are deflecting.

Reading the forced reply: which check or capture the defender cannot refuse

Attraction lives or dies on force. The bait only works if the opponent has no sane alternative, so the first job is reading the reply you are trying to compel. A check the king must capture, or a piece hanging in a spot where declining loses on the spot, both qualify. If the defender can ignore your offer or interpose, the lure breaks and you have just dropped material.

I find the fastest read is to picture the board after the forced capture and check whether my next move lands with tempo. These positions come from real games, computer-checked, and the rating slider runs from roughly 400 up to 2400 so the play stays solvable at your strength. Three free hints sit there if you stall: the first names the motif, the second points at the piece to move, the third gives the move. Use them to confirm the reply is truly forced, not to skip the reading practice that makes the pattern yours.

FAQs

What does attraction mean in a chess tactic?
It is a luring move, often a sacrifice or check, that forces an enemy piece onto a specific square where a fork, skewer, pin, or mate is waiting. The king and queen are the usual targets, and the captured square is exactly the spot you wanted them on.
How is attraction different from deflection?
Direction. Attraction pulls a piece toward a square so you can hit it there. Deflection drives a piece away from a square it was defending so the thing it guarded falls. Same idea of a forced reply, opposite goal.
Is attraction just another word for a decoy?
Close, but not identical. Decoy is the broad term for luring a piece to a square. Attraction usually names the case where the lured piece is the king (and sometimes the queen), while the move sacrificed to do the luring is itself called a decoy.
Why give up material to attract a piece?
Because the square you force it onto wins more than you paid. A rook sacrifice that drags the king into a knight fork or a back-rank mate nets the queen or the game. The sacrifice is only sound when the follow-up is unavoidable and decisive.
Are these attraction puzzles free, and where do the positions come from?
Yes, free to solve. Every position is pulled from real games, and verified by engine so the forced line actually holds.